Nimblewright31E37 (commonly called 31E) is a working relic from the Age of the Imperium. Untold years of neglect have taken a great toll on its functionallity, but the automaton remains a formidable ally. Currently, 31E remembers little of its past, and travels with the party in hopes of restoring some of its memories and capabilities, which might prove truly imposing given its abilities in its current state of disrepair.

When 31E37 travels with the party, they enjoy the following bonuses:

+2 to Initiative, and +1 to Attack rolls against humanoid opponents
All Adjacent allies gain +2 to AC and Reflex Saves
Once per encounter 31E37 can direct up to 2 allies that can hear it as a Full-Round Action, granting them a move or attack action that must be taken immediately.

31E37’s Story

31E was an elite agent for Imperium, thousands of years ago. Sent to explore the Whispering Cairn in search of relics from the ancient Storm Kings thought to be buried there, he was trapped within the cairn, where he remained until the party freed him.

Once freed, it was discovered that 31E was badly damaged: its left arm and left leg were completely destroyed by the fallen column that had trapped the automaton for so many years. Near 31E’s destroyed limbs were found a Clockwork Beetle and an intricately carved Keyplate. Additionally, the automaton had little understanding of the vast period of time it had lain within the Cairn, and fully expected to find its familiar Imperium controlled world beyond the doorway to the cairn.

31E37 explained that it had been sent to the Cairn by his superiors, and requested that the party accompany it in continuing the search for Storm King relics. Since the party had come to the Whispering Cairn in search of Alastar Land and were exploring it at his request, they agreed.

31E’s adventure with the party is chronicled in Episode 8

After exploring the Whispering Cairn with the party, and finding their path blocked by a locked portal 31E agreed to return to Istivin and the Cabal with the party.

Later, 31E and Marten engaged in a violent confrontation over 31E’s Keyplate which was defused by the party’s timely intervention. 31E retains the Keyplate for now, but the automaton’s fate is unknown as the party journeys to Blackwall Keep...

Upon the party’s return from Blackwall Keep, they discovered that 31E had gone missing, apparently spirited away by Lazare. At Marten’s insistence, the Greycloaks tracked 31E (and Lazarre) to the Whispering Cairn, and eventually to Amsophar’s Tomb.

There, using a repair spell, and the leg they had recovered from the ruins of Blackwall Keep (in Episode 17). This restored most of 31E’s hit points, and his mobility. 31E37’s adventures continue with the Greycloaks from Episode 23 to at least Episode 27.

31E37 Current Stat Block

Name: 31E37
Imperium Automaton
Lawful Neutral Medium Construct
Init +0 (damaged); Senses [Darkvision 60’] Perception +8
Languages: Imperium, Common, Draconic
AC 18, touch 12, flat-footed 16 (+6 natural (damaged), +0 Dex, +0 size, +1 Dodge
hp 64 (? HD)
Fort +3, Ref +3, Will +6
Spd 40 ft.
Melee weapon: +12/+7 (2d6+2 15-20×2) Rapier Hand
Ranged weapon: none

Base Atk +7; Combat Maneuver Bonus +12
Special: Riposte: a melee attack that misses 31E37 provokes an Attack of Opportunty from 31E37
Combat Gear: Clockwork Beetle
Abilities: Str 14 (damaged), Dex 10 (damaged), Con—, Int 14, Wis 17, Cha 10 (damaged)
SQ special qualities: DR 5/Adamantine, SR 27, Augmented Critical (Rapier Hand), Construct Traits, Tripping Thrust, Cold damage slows 3 rnds (no save), Fire damage stuns 1 rnd (no save)
Feats: Dodge, Weapon Finesse, Mobility, Combat Reflexes, Spring Attack, Lunge
Skills: Acrobatics +13, Perception +8
Spell-like Abilities: not available (damaged)
Tripping Thrust: On a successful critical hit with a Rapier Hand attack, the target must make a DC19 Reflex save or be knocked prone.

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