Haroldur 2.0

Haroldur Revised and Improved

Description:

Fighter 1/Cleric 5/Divine Knight 2

STR: 17 | DEX: 10 | CON: 16 | INT: 13 | WIS: 18 | CHA: 10

HP: 3d10+5d8+29 AC: 20

BAB: 6/1 CMB: 9 CMD: 20

Initiative: +1

Fort: 10 | Ref: 2 | Will: 9

Skills

Acrobatics +8 (+3 in armor) | Climb +9 | Intimidate +4 | Knowledge(Religion) +8 | Sense Motive +14 | Spellcraft +10 | Survival +8

Feats

Combat Expertise| Improved Trip | Greater Trip | Weapon Focus (Scythe) | Channel Smite | The Cabal’s Blessing | The Cabal’s Chosen

Special Abilities

Aura: Lawful | Domains: Death and Magic | Channel Negative Energy: 30ft burst/ 3d6/ 3 x day/ DC12 | Bleeding Touch: Touch/ 1d6 for 2 rnds/ 7 x day | Hand of the Acolyte: 30ft ranged attack using WIS instead of DEX/ damage per weapon plus strength/ 7 x day

Equipment Additional Items
  • golden amulet (worth 250 gp)
  • chalice (worth 350 gp)
  • ruby (worth 500 gp)
  • bag of diamonds (worth 150 gp)
  • 300 gp
  • 750 pp

Divine Spells

Effective Caster Level 6

Domains
  • Death
    • Bleeding Touch – 1d6 rounds (1/2 cleric level) 7x/day
  • Magic
    • Hand of the Acolyte (30 ft.)

Rebuke Undead 6x/day | 3d6 dmg. (30’ radius) | 5 HD | DC 17

Divine DCs:

Level DC Spells/day Bonus
0 14 4 o
1 15 4 1
2 16 4 1
3 17 3 1
Default configuration:
  1. Orisons
    1. Create Water
    2. Detect Magic
    3. Light
    4. Resistance
  2. First-level spells
    1. Identify
    2. Divine Favor
    3. Divine Favor
    4. Shield of Faith
    5. Shield of Faith
  3. Second-level spells
    1. Death Knell
    2. Aid
    3. Aid
    4. Bull’s Strength
    5. Align Weapon
  4. Third-level spells
    1. Dispel Magic
    2. Protection from Energy
    3. Invisibility Purge
    4. CSW

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Bio:

Haroldur 2.0

Pathfinder Greycloak Campaign EdwardM